MGB - Sidewalk NAM Mod

Please note that as the final release of SWN is still in development, some details referenced in the following document may not at yet be available.

Thank you for downloading the SideWalk NAM Mod (SWN), a mod for adding custom sidewalks onto SC4 transit networks, including the Network Addon mod (NAM). Due to how certain pieces/textures were made, custom sidewalks will not appear on them without special textures with the sidewalk "Baked In", i.e. a fixed part of the textures.

Ever since the first release of Sandstone Euro NAM (SEN) and it's predecessor Sandstone NAM for Euro Textures, I've had the goal of realising a project of this kind. The idea being not simply to release an installable mod, but to provide a solution that enabled any Sidewalk Mod to be extended, such as to provide unified sidewalk coverage for all networks. Automation has been key to how I approached everything, but GoFSH's scripting functions have been essential to making things user friendly. Of course, new name aside, a ready to use mod for users of Paeng's Sandstone Sidewalks is available. Not forgetting a large number of improvements, addons and new options including full US texture support over the older variants. I will also release other variants of SWN in due course, here is a list of currently available/planned official variants:

SWN Code Compatible Sidewalk Mod
PSS

Paeng's Sandstone

CAT Catalyst's Asphalt Sidewalk
MGB MGB's Euro Pavements# (TBA)

In addition to releasing these variants, which I may or may not expand upon in future, I'm also giving access to the final SWN development tools (repository). Until now my Automated Sidewalk Mod (development name), was only a pre-release, SWN expands the supported textures greatly. To make a custom version of SWN, just download the repository and extract (unzip) the contents. Then using your Sidewalk (and optionally Grass) Textures with GoFSH, you just simply run the included script. Once the process of generating your textures is finished, you'll have a folder that's ready to copy into Plugins, containing your custom version of this mod. Due to using a standardised process throughout, you could even package a custom variant into an official SWN release (T&Cs apply, see 'SWN and Texture Automation for Developers' below).

SWN now includes full cross-compatibility for Terrain Grass NAM (TGN) or No Grass NAM (NGN) users.

Screenshot

SWN PSS coupled with TGN SV           

IMPORTANT NOTICE for users of previous versions of this mod

Please ensure you delete the previous version of this mod before installing. That means any and all versions of the following:

  • Sandstone Euro NAM (SEN) and it's predecessor Sandstone NAM for Euro Textures
  • My Rural GLR Mod
  • Any preview versions of SWN, also known as the Automated Sidewalk Texture Repository
  • Any other texture mod that performs the same function as this mod and/or includes conflicting textures

Failure to do so is likely to cause problems with load order, that might prevent the mod appearing correctly during play. To do this find any/all folders containing such mods and simply delete them entirely.

Note: Deleting is safe as everything goes to the Recycle Bin/Trash. But, do test everything is working BEFORE permanently deleting anything and potentially regretting it.

I don't believe my installers should be poking around or leaving stuff on people's computers that is unnecessary for their basic function. That means they do not add/remove registry entries, shortcuts or do anything more than install the files you need. As a consequence, you must manually remove previous versions before updating.

Installation

  1. Run the Installer Package
     

  2. Select Optional Components (if required)

    Sidewalk Mod

    The Sidewalk Mod contains custom sidewalk textures that override the Grey, White and Pink sidewalks that appear next to most zoned networks. You can not de-select this option, but for Existing Sidewalk Mods that have already been released on exchanges, for example Paeng's Sandstone Sidewalks, no files will actually be installed. In such cases you will need the base Sidewalk Mod installed in addition to SWN which compliments it. However, as is the case for my MGB Euro Pavements Sidewalk Mod, the actual Sidewalk Mod will only be included alongside it's matching SWN mod. If for some reason, you only want to install the base Sidewalk Mod only, but none of the SWN addons, just configure the installation options accordingly (i.e. untick everything else). It helps here if you don't think of SWN as a Sidewalk Mod, it merely extends sidewalks to other game textures, even if in some cases the Sidewalk Mod may be bundled with SWN.

    To help make this clearer, such mods which are supported as official SWN releases, will be clearly linked at the top of this Readme. Including a link to the Sidewalk Mod in question, where it's a separate download. Those variants which include the Sidewalk Mod as part of SWN, will be denoted with a red hash-symbol - #.

    It would be helpful to familiarise yourself with the SWN Code you are using, likewise for TGN if you use it too. I have included SWN+TGN/NGN support for a number of other optional mods, such as my SAM textures. All my mods are designed to work together to provide users with the most comprehensive set of unified custom textures.

    From time to time I may make available unsupported versions of SWN. These versions may not receive updates and will likely neither be supported as options for with my other mods. If the version of SWN you are using, is not listed at the top of this page, then it is not an official release.

    Pedmalls

    Select this to make NAM Pedmalls show your sidewalk.

    Note: Users of the Pedmall Mod, a component of the Japanese NAM Facelift Mod, should not select this option. See
    'Legacy Texture Support' for further details.

    FLUPs

    Support for Flexible Underpasses (FLUPs), adds your sidewalk onto various FLUP pieces. Specifically for the Rail FLUP pieces, choose from the following styles:

    TuLEPs

    Include support for the (Legacy Puzzle-Piece based), NAM Turn Lane Extension Pieces (TuLEPs).

    Road Viaducts


    Include your sidewalks on the Flex Road, OWR and AVE Viaducts from the NAM.

    Turbo Roundabouts

    Adds your sidewalk onto the NAM Turbo Roundabouts, you can select from two styles:

    MHY Interchanges

    Updates all the Maxis Highway (MHY) interchanges to include your sidewalk.

    Note: Due to the way these work, there are some tiling issues (stretched textures) on certain pieces.

    RHW Interchanges

    Adds your sidewalk onto a number of mainly legacy RHW Interchange pieces. Specifically for the RHW FLUPs, you can choose from one of the following three styles:

    Viaduct Rail

    Adds your sidewalk onto the legacy Puzzle-Piece based Viaduct Rail system.

    Rail Crossing Textures

    This option is intended to be unchecked (not installed), for users of the RealRailway (RRW) Reskin mod. This will prevent any Rail Crossing Textures being installed, so it doesn't mess with those textures included as part of the Reskin. In such cases, the style used, both in terms of the RRW textures and any custom Sidewalk/Grass alterations should match your setup, but are neither included nor covered by this mod. The sheer number of potential texture combinations in such cases makes providing such options in a ready to use way almost impossible. But, the resources exist as part of the RRW Reskin project, to customise these elements for yourself as desired.

    El-Rail over Ave & RD-4

    Includes sidewalks on El-Rail over Road/Avenue/RD-4 networks.

    GLR (Ground Light Rail)

    The total GLR replacement mod included with SWN is based on Magneto's GLR textures. You can customise which parts of the GLR system will be supported with SWN, but this may not be optimal if you have installed the full range of GLR networks from NAM.

    1. GLR Base Mod
      Overrides the basic Puzzle Piece based GLR Network.
       

    2. GLR Draggable
      Overrides the Draggable GLR network.
       

    3. GLR Drag Rural
      Overrides the Rural Style Draggable GLR network.
       

    4. GLR TiA
      Overrides the Tram in Avenue network.
       

    5. GLR TiR & ToR
      Overrides the Tram in Road and Tram on Road networks.
       

    6. GLR TiS
      Overrides the Tram in Street network.
       

    7. GLR Lot Textures
      Adds matching lot textures to make most NAM stations match the rest of the GLR Mod.
       

    8. Alternative Drag GLR
      Will add your sidewalk to the SW variant of the NAM's Alternative Draggable GLR mod.

    Misc. / Legacy Addons

    By selecting this option, support for your sidewalk will be extended onto the following:

    1. AVE/NWM Transition Puzzle Pieces
      Supports the TLA7/AVE-6 to RD-6, TLA7/AVE-6 to AVE & AVE Diag to FAR Puzzle Pieces.
       

    2. Updated AVE Textures with "Baked-In" Sidewalks
      Some of the original Maxis Ave textures have sidewalks, even without zoning. This ensures your desired sidewalks appears on these pieces.
       

    3. NAM 'E' Textures
      These textures are those that you will typically find under network crossings which are draggable, for example when El-Rail crosses a Road or Street. This file updates such pieces to show your sidewalk upon them, instead of transparency. But it's an all or nothing choice, either all crossings have sidewalks for a given texture, or none do. As such some players, (especially those making large cities), will probably want them. But for rural environments, they can stand out and therefore may not be desirable.

      Note
      : For the reasons stated, a separate file SWN NAM E Textures - US/EU contains only these crossings. So it's easy to remove if you don't like the effect.

    SWN Addons

    Choose from the following Optional SWN Overrides to extend your sidewalks even further:

    1. MTRDK (Recommended)
      Adds my Maxis Texture Resource and Dev Kit (MTRDK) mod, for your sidewalk. Another component for some released Sidewalk Mods, extends the sidewalk so that it appears on Lots from Maxis and other creators. MTRDK replaces many of the Maxis Base and Overlay textures so Lots using them blend in better with your custom sidewalk.
       

    2. MTRDK - Extended
      The Extended version of MTRDK, further overrides more of the the Maxis $$$ Base Textures for greater uniformity.
       

    3. BSC Textures Vol1-3
      The BSC Textures 1-3 Override overrides some of the BSC textures contained within the three released BSC Texture Mega Packs, i.e. Vol. 1 to Vol. 3. Keeping this installed will help to greatly unify your entire game, since many custom lots make use of these textures. It should be noted however, that currently SWN does not support all of the sidewalk textures from these sets. Due to the sheer number, it's an ongoing process to include them.
       

    4. Diag Filler Override (Recommended)
      The diagonal filler override will change the triangle half-sidewalk textures from the SFBT Essentials dependency, to match your sidewalk. Since these textures are used a lot on other buildings/lots, you'll probably want to install this.

      Note:
      SFBT Essentials (dependency), is not required for this functionality. If you have it installed, three textures will be overridden however.
       

    5. RTMT Textures
      Include your sidewalks on the Road Top Mass Transit (RTMT) roadtop stops, RTMT v4 ready.
       

    6. SCLIT
      SCLIT was designed by C.P. (SC4D), with the idea of having a flexible set of pathways and grounds that matched user sidewalks. Any lots made using SCLIT will support whichever sidewalk variant of it a user has installed. Use this option to include SCLIT support as part of SWN.

      Note
      : This option will only appear for sidewalks NOT currently supported by a SCLIT release.
      If this option is not available during install, you should download the equivalent SCLIT release from here instead.
       

    7. Paeng Textures
      Overrides some of the sidewalk textures from Paeng's Texture Pack v1.04.

      Note
      : This option is not available for the PSS edition of SWN. Since the default textures use Paeng's Sandstone, it would be pointless.
       

    8. SHK Textures
      Overrides some of the sidewalk textures included with SHK's Parking Pack.

    TGN Compatibility

    Are you using one of my TGN mods? SWN includes compatible textures for all 6 TGN variants.

    Note: TGN isn't required for this, but results without a matching TGN install may not be visually coherent.

    NGN Compatibility

    Prefer not to have grass on the majority of pieces? Select this option to remove grass from most of the textures included in this mod. For example the GLR textures will not be affected, since grass used on the GLR networks are mostly optional pieces.

    Note: NGN isn't required for this, but coverage of some pieces may not be complete if this option is used without it.

    TSR Streets

    Select this option if you are using Rivit's Urban TarSeal Streets (TSR), included street textures will then match.

    Documentation

    This readme file.
     

  3. Select your Texture Style

    Choose either the US or EU texture version to install.

    Note: This mod is based upon the US and EU Cosmetic Retexture mods as of NAM 36.

     

  4. Pick your sims driving side

    Select from either Right Hand (RHD) or Left Hand (LHD) drive. This refers to the side of the road your sim's travel upon.
    This should match your game's setup and NAM installation settings. By default the installer will check your SC4 installation and match its setting for this. So unless you are certain it was wrong (for example, because the registry settings are incorrect), you should trust the installer to pick the right one.

    Please note that stoplines are typically only included on pieces where they work in all rotations/mirrors of the texture. Installing the wrong option will lead to these markings being on the wrong side of the road.


    Ever wanted to use LHD for SC4, but didn't feel the support was good enough? Check out this guide on Simtropolis to using LHD with SC4. If you are using SWN + TGN/NGN, together they can transform LHD compatibility in-game.

     

  5. When Rail Crossing Textures are selected (iii) - Select your Rail Style

    SWN supports three styles of Rail Textures for included crossing textures. Choose either the original Maxis, PEG 205 or RRW styles to match your setup.

     

  6. When EU Textures are selected (iii) - Select your EU TuLEPs Style

    All 6 variants of NAM TuLEPs are supported, the US default set is always installed for US users, but EU users can choose from the 5 EU options below:

                               

    Note: It is highly recommended to ensure you pick the same set as selected during NAM installation. Otherwise unexpected behaviour might occur.

     

  7. When TGN Compatibility is selected (ii) - Select your TGN Style

    All 6 variants of TGN are supported, select one of the four TGN grass styles and choose between Unified or Multi-Wealth setups, to match your installed TGN variant.

    Note: Multi-Wealth is only supported for BO and SV versions of TGN, the installer will not allow you to select Multi-Wealth for other grass styles.
     

  8. Test in-game

    At this point you should be ready to test the mod in-game, if you use other texture mods, you may wish to read the next section, '
    A Brief Note on Load Order' first however.

I do not personally think installers are always a good thing for SC4 Mods. All too often they are for installing a couple files that would be better handled as a .zip file. However, as the number of options increases, an installer simplifies both the creation and installation process. This removes the need to manually adjust any of the installed files, as everything can be configured during installation according to your preferences. As such, all my texture mods now come bundled in an installer.

For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this you will have to manually setup the folder/file structure with the correct individual files within the archive
.

A Brief Note on Load Order

This mod absolutely MUST load after the z___NAM folder. It also needs to load after any other files that modify either the NAM textures or any/all of the supported networks of this mod.

In order to avoid problems for you, the end user, I have included a simple folder z____MGB Mods. The default installer path should typically be used when installing. That way everything should work without you having to think about load order further.

All of my mods are undergoing a refresh to enable them to co-exist with no user input required. If you have another of my mods with the same z____MGB Mods folder you may be asked by the installer if you wish to use the existing folder with the same name. You should always accept this step.

All of my mods released from Jun 2015 support this setup, previously unsupported mods will be updated in due course.

However, if for example, you wanted another texture override to show instead of mine. That mod ideally needs to load after this one. Changes made in recent NAM versions mean that using a traditional prefix system will no longer override the NAM textures. (i.e., zFolder, zzFolder, zzzFolder or z1_Folder, z2_Folder). To override the NAM your prefix must include a minimum of 4 underscores after the letter z. Therefore to override this mod, you would need to use 5 underscores. For further information or help with load order, please visit the relevant support forums on one of the communities various sites.

TGN / NGN / TSR Support

It has taken a lot of effort to provide support for TGN and NGN options within SWN. For each release (sidewalk), that means creating at least 7 additional variants of each texture which includes grass. I plan to support both TGN and NGN with every official SWN release I personally make. Ensuring a quick and user friendly way for these mods to coexist. However, for 3rd party or unofficial SWN releases, you may find that these additional options are not included. For the full customisation abilities of SWN to be unlocked, you may wish to consider downloading/running the repository to make a custom version.

It should also be noted that where TGN or NGN optional files are installed, those will be prefixed with TGN or NGN instead of SWN. However such files will remain in the SWN folder, to ensure they load in the correct order.

Some TGN/NGN files will directly replace SWN files entirely, others with "patch" in the filename, are simply an override requiring the original file too. The installer handles all this for you however, if you try to move things around, you may find them not working as intended.

Where TSR textures are installed, those will be suffixed with TSR.

Legacy Texture Support

I am being asked frequently why my mods do not cover some of the legacy Puzzle Pieces from the NAM. The simple answer is for two reasons. First, many of these textures (mostly Road-based) have been replaced by Flex Alternatives, which match the installed sidewalk automatically. Secondly, because an existing mod, the Japanese NAM Facelift Mod already covers them. Since my mods are already pretty comprehensive, if you want the legacy Puzzle Piece based AVE, OWR & Road WRCs/FAR/Overpasses to show your sidewalks. Consider using this mod in addition to SWN, it's what I do. But outside of the FAR/WRC for Ave and OWR networks, everything is already covered if you use the new flex versions instead.

To help you with that, I've uploaded a full tutorial on how to install the Japanese NAM Facelift Mod, which you can find here. In addition, here are the parts of the mod you will want to install to complement SWN:

  • Part I - The "Basic" or Base Mod
  • Part II - Overpasses
  • Part III - Section 2 - Pedmalls
    If you wish to make use of the Light Pole Pedmall changes (T21 Mod), then install this too, but be sure to de-select the Pedmalls option when installing SWN.
  • Part IV - SAM No Grass and Alternate Railway Mod Add On
    If you want the grass removed from SAM networks, I would not recommend using this outdated mod, but instead my NGN Mod, which is compatible with SWN.
    If you use PEG's Alternate Railway Mod, you may wish to install the Add On for it.

Lastly, you should ensure if using the Jap NAM Facelift, that it too loads after the NAM, but also before my SWN mod. In short the load order would be NAM --> Jap Facelift --> My Mods. My recommendation would be create a folder named A - Jap NAM Facelift Mod, which you can place inside the z____MGB Mods folder, used by all my mods. That way everything will just work. You can of course choose to do things differently, but this setup is tried and tested.

SWN and Texture Automation for Developers

From the beginning of developing SWN, the intention has always been to open-source my development suite, so anyone can use it to make a mod for their chosen sidewalk. However, it has also been automated to the extent that anyone using my scripts could very quickly and with little modding experience, create a variant of SWN that would be identical to any I had released myself. Anyone is free to create and distribute a variant of SWN and I would even provide support for it, since it will work identically to mine. There are a few conditions in this case:

  • An unmodified official repository must be used to generate your custom SWN mod.
  • You must clearly state which version number of the SWN repository was used to create your mod when distributing it.
  • You must use the NSIS installer created for SWN and distribute only the installer .exe package.
  • You must include a copy of any custom Sidewalk Mod textures used to generate the mod, ideally with the documentation.

    Note: This ensures that users will be able to easily use them to generate updated versions or other custom textures that needed them.

SWN has been such a massive undertaking, some days I wondered if it would ever be complete. I've given away everything I've done, because the goal is to see my efforts being used by as many people as possible. You are free to do whatever you like with the resources included for the most part, with the explicit exception of commercial use or use for financial gain. Hopefully players can more freely make use of Sidewalk Mods, without having to suffer the mis-matched default sidewalks.

 
Custom SWN + TGN Combination

Support/Credits

Having problems? Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)?

I would like to say a big thank you to the following people:

  • David G Varona, for helping me to get started with texturing in the first place, (for my original sidewalk mod) and just being a great friend.
  • Rivit, for all the help you've given me, not forgetting the tools needed to make this possible (GoFSH).

The SC4 community works due to the tireless efforts of a few to provide the tools, information and assistance required to make everything work. So thanks also to all those who have had an impact on the development of this mod in any way.